1: Add History
Project Idea-Boomtown Chronology
For this project, we would show how the town evolved to the way it is in the painting. It would start as a crossroads, then as time passed, and oil was found buildings would start to show up. After that, more and more people and buildings would appear until the painting is at its current state. For example, one day might focus on the bar fight, another would focus on the movie showing, and another on the fire in the background. A narrator or text would explain each day and how it relates to the time period and painting. After the initial playthrough of the chronology, the viewer would be able to manipulate a slider to return to any of the previous events. By adding history to the place, the viewer will have a deeper understanding of what is going on the painting, and may become more interested in the time period because of it.
2: Add Character
Project Idea- Character Stories/Journals
For this project, the goal would be to bring life to the space by allowing the viewer to see the scene from the point of view of the different characters in it. Each character would have a story or journal associated with them the explains their backgrounds, personalities, and current motivations. Interaction could take place within a 3D representation of the painting, or on a 2D digital replication. In the 3D environment, the player would interact with characters by controlling a disembodied camera, moving up to a character and pressing a button to bring up a screen with the character's story or journal. In the 2D environment, the viewer could simply mouse over the character to bring up their story screen. There is also the possibility of this story containing original artwork, movies, or audio clips to enhance the story. Once the viewer has read some of the stories, they will understand more about the people of the time; their aspirations and personalities, and thus gain a deeper emotional connection to the painting.
3: Add Agency
Project Idea-Player controller story creation
In this project, we provide the basic backstory of the painting, and then allow the player to write about what they wish. They can click on an object (much like tagging in facebook) to bring up a text box. They can then fill that text box with whatever they want. If the player wants to write about characters, buildings, history, visual aspects of the painting, art techniques, etc. they can write whatever they want. Self expression is a good way to get the player to invest emotion in a work, but the only drawback is that they have to make the decision to invest it. If the player feels no connection to the work, they will not be inclined to write about it. On the other hand, if they feel some connection to the work, the investment of their time and energy will compound their interest. Because of this shortcoming, it might be best to combine this idea with one of the previous ideas.
Although these could be seen as three separate projects, they could also be combined into one large project. It might be ambitious, but I think the combination of history, character, and agency will go beyond the minimum requirements of the project, and result in a noticable effect on the viewer.